ティア・ラングレー
名無し 2016/08/29(Mon) 04:07 No.76
ティア・ラングレー
名無し 2016/08/29(Mon) 04:08 No.78
ティア・ラングレー
名無し 2016/08/29(Mon) 04:08 No.79
無題
i dont understand you, what are you trying to do
explain in english if it is easier please
explain in english if it is easier please
名無し 2016/08/29(Mon) 04:09 No.80
無題
モーションに声つけられなくて困ってるって話じゃないの?
名無し 2016/08/29(Mon) 04:09 No.81
無題
If you have any question about creating MOD, someone maybe answers when you ask detail of it in English.
名無し 2016/08/29(Mon) 04:10 No.82
ティア・ラングレー
Thank you guys, I finally solved the problems!
Now,Tia langray's new H moves! It's for "Kuromaru_short", have not tried to do H moves with Minotaur...
About the voice problems. I found out Anim number it required through "Baomaru CNS",
まんぐり返し :180111/12250(速度1) to 180114/12253(速度3)
犬やられ :180101/2235 to 180104/2238
スラピス ピストン:180121/12261 to 180124/12264
突き上げ :180131/17231 to 180134/17234
Now,Tia langray's new H moves! It's for "Kuromaru_short", have not tried to do H moves with Minotaur...
About the voice problems. I found out Anim number it required through "Baomaru CNS",
まんぐり返し :180111/12250(速度1) to 180114/12253(速度3)
犬やられ :180101/2235 to 180104/2238
スラピス ピストン:180121/12261 to 180124/12264
突き上げ :180131/17231 to 180134/17234
名無し 2016/08/29(Mon) 04:10 No.83
無題
Awesome! Great work!
素晴らしい作品です。非常に興奮しました。
素晴らしい作品です。非常に興奮しました。
名無し 2016/08/29(Mon) 04:10 No.84
ティア・ラングレー
I Will continue do more H moves for Tia..In the same time, I still have the same issue.Is there any accurate way that can help me find out the "Anim number" for each raper's H moves? Because I need it to trigger H voice.I found the "Anim number" for Kuromaru_short because of these code below:
;アニメ設定
;----------------------------
[State 6202, やられ側に専用air有り]
type = ChangeAnim
Trigger1 = Time = 0
Trigger1 = SelfAnimExist(180101) = 1
value = 180101
But not every raper's CNS (like Minotaur) has similar clear hint like "アニメ設定"...
Sorry my japanese is not good,thank you very much!
私の日本語は良くありません,どうもありがとうございました!
;アニメ設定
;----------------------------
[State 6202, やられ側に専用air有り]
type = ChangeAnim
Trigger1 = Time = 0
Trigger1 = SelfAnimExist(180101) = 1
value = 180101
But not every raper's CNS (like Minotaur) has similar clear hint like "アニメ設定"...
Sorry my japanese is not good,thank you very much!
私の日本語は良くありません,どうもありがとうございました!
名無し 2016/08/29(Mon) 04:11 No.85
無題
やられ側に用意すべきairのアニメーションIDが分からないと言ってる見たいなんだけど、
対応キャラからコピペするのが一番楽だよねぇ?私製作側の人間じゃないんだけど
This is a manual for creating character raped by Minotaur.(Japanese text)
ttp://www.geocities.jp/ujigame/MUGEN/Create/R18main.html
But most easy way to create MOD is maybe to use character which is already applied to Minotaur's sex.
You can copy the description in that applied character's .air file by notepad or SAE etc.
対応キャラからコピペするのが一番楽だよねぇ?私製作側の人間じゃないんだけど
This is a manual for creating character raped by Minotaur.(Japanese text)
ttp://www.geocities.jp/ujigame/MUGEN/Create/R18main.html
But most easy way to create MOD is maybe to use character which is already applied to Minotaur's sex.
You can copy the description in that applied character's .air file by notepad or SAE etc.
名無し 2016/08/29(Mon) 04:11 No.86
無題
To know minotaur-Hmove's anim number,
You read "専用やられ番号" in "Txt" folder.
And I propose that you try to change a search word when you search CNS. for example,
後背位 and バック means doggy style. etc...
you will find it in minotaur_H.cns.
sorry my English is probably broken I hope I can tell you my thought.
You read "専用やられ番号" in "Txt" folder.
And I propose that you try to change a search word when you search CNS. for example,
後背位 and バック means doggy style. etc...
you will find it in minotaur_H.cns.
sorry my English is probably broken I hope I can tell you my thought.
名無し 2016/08/29(Mon) 04:11 No.87
無題
Sometimes you just need to do some reverse engineering since ppl might not provide the footnotes of the CNS in details.
To make it simple, first you need to be familiar with the move list of the raper (the CMD file). This allows you to know which state in the raper's CNS will be accessed by a correct command input of the H-move. Then, just trace down the series of states that relates to this particular H-move. Pay particular attention to things like "p2stateno", "changeanim", "playsnd"..., etc since the H-moves usually force the victim to use the raper's state instead of her own (although the victim still use her own SFF, AIR and SND files). Just make sure that the victim's AIR and SND includes those required by the raper's state so you are done.
To make it simple, first you need to be familiar with the move list of the raper (the CMD file). This allows you to know which state in the raper's CNS will be accessed by a correct command input of the H-move. Then, just trace down the series of states that relates to this particular H-move. Pay particular attention to things like "p2stateno", "changeanim", "playsnd"..., etc since the H-moves usually force the victim to use the raper's state instead of her own (although the victim still use her own SFF, AIR and SND files). Just make sure that the victim's AIR and SND includes those required by the raper's state so you are done.
SirohAmada 2016/08/29(Mon) 04:12 No.88
無題
Second, use debug mode in MUGEN since it shows you the information of states, animation and more. You can do so by pressing ctrl+D when the match begins (I recommend you do so in "practice mode" or "watch mode"). This is particularly useful when you have problems delivering the commands, or when the H-move is available to AI only (say, mastchen's ryu). There should be much information regarding the debug mode available online so I'll leave the hard works to you, lol.
IMO, you need to understand the raper since the raper plays a more active role compare with the victim. So you need to figure out what the maker of the raper has in mind if you want to make a compatible victim.
IMO, you need to understand the raper since the raper plays a more active role compare with the victim. So you need to figure out what the maker of the raper has in mind if you want to make a compatible victim.
SirohAmada 2016/08/29(Mon) 04:12 No.89
ティア・ラングレー
http://jinniumovie.be/a/content/20160815GFKQPMDb/
http://video.fc2.com/ja/a/content/20160815GFKQPMDb/
http://video.fc2.com/ja/a/content/20160815GFKQPMDb/
名無し 2016/08/29(Mon) 04:14 No.91
Re: ティア・ラングレー
私はあなたがそれをどのように追加できるか知りたいです!
アグレッサースタイル[BAOMARU !!]は[baumaru.txt]ファイルの[cmd]、[trigger]がどこにとどまっているのか誰にでも分かりますか? それは仕事のためです! XD
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I would like to know how you can add it !!
an aggressor style [BAOMARU !!] does anyone know where the [cmd], & [triger] of the file [baumaru.txt] are staying ?? it's for a task!! XD
私はあなたがそれをどのように追加できるか知りたいです!
アグレッサースタイル[BAOMARU !!]は[baumaru.txt]ファイルの[cmd]、[trigger]がどこにとどまっているのか誰にでも分かりますか? それは仕事のためです! XD
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I would like to know how you can add it !!
an aggressor style [BAOMARU !!] does anyone know where the [cmd], & [triger] of the file [baumaru.txt] are staying ?? it's for a task!! XD
BisonShadaloo666 2018/11/07(Wed) 06:35 No.2521